Latest Updates
New Video Player Feature: Choose your video quality
Posted on May 6th 2010 @ 5:32AM by
Victor Haseman
Hello AOL Video users. Its been a little while since we've been in touch. When we last blooged in December of 2009, we had just released a collection of backend features that improved general functionality for AOL editors and international users. We were very proud of our work, as it contributed to the overall stability of the video player product. Over the course of Q1 and Q2 of 201, we've continued to introduce platform and stability enhancements. ...
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AOL Video Player December 3, 2009 Release
Posted on Dec 1st 2009 @ 5:10PM by
Tanya Van Dyke
The Video Player team is pleased to inform you of the complete feature release of Video Player Sprint 7.9 to production on the evening of December 3. This release was focused on some of our major feature deliverables such as: universal player embed code implementation and bug fixes. Also we released support for the dynamic player selection based on the geographic location, Omniture/error reporting integration into the new AOL Playlisting player templates and legacy FPM Players dynamic switch to ...
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AOL Video Player October 13, 2009 Release
Posted on Oct 14th 2009 @ 9:46AM by
Tanya Van Dyke
We are pleased to announce the release of our Video Player Sprint 7.8 to production on Tuesday evening, October 13 , 2009 . In this release we made multiple performance improvements and code optimizations ( loading features on demand) resulting in a decrease of player load time by ~ 0.5 seconds.
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AOL Video Player September 29, 2009 Release
Posted on Sep 30th 2009 @ 12:02PM by
Tanya Van Dyke
Tuesday evening, September 29, 2009, our team released the Video Player Interim Release to production. This release included, among other things, several Omniture Reporting improvements for error and video streaming tracking and Clarabridge user feedback form changes. ...
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AOL Video Player August 24, 2009 Release
Posted on Aug 31st 2009 @ 1:53PM by
Tanya Van Dyke
On Monday evening, August 24 , 2009, our team released multiple performance improvements and code optimizations to production to reduce the player load time by ~1 second. In addition, we added a few user experience improvements to the player as part of our continued effort to provide our users with the best experience possible. Learn more about our release after the jump! ...
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